Flumfpot

    An empty flumfpot will be filled with a random (1d20) potion at dawn. The potion can be extracted and storied in a container like a vial, if that's done, a maximum of ten potions can be stored. If you try to extract the 11th potion, the 1st till vanish in thin air.

    As an action, you can fill it with any potion.

    Mastery and Movement: After touching a creature’s lips that creature becomes its master. It hovers just over its master’s shoulder. It has a flying speed of 30 feet and a swimming speed of 60 feet. If it is within 5 feet of its master when its master teleports, it teleports with them, even teleporting between planes. A flumfpot that is restrained for whatever reason will fly towards its master via the most direct route when released.

    Send Aid: As a bonus action you can send the flumfpot to help a creature you can see. The flumfpot shares your initiative count, but it takes its turn immediately after yours. It moves up to its speed towards the designated target. If it ends in the target’s space and the target is willing or unconscious, it administers the potion to the target.

    • In Flumfpot: 14
    • Flasks: 2, 10, 13, 16, 16, 8, 8, 16, 17, 15

    Lookup table 

    NrType or Description
    1-5Healing Potion [2d4+2]
    6Layered (brown, silver, gray)
    7Filter of Love & Pink heart bubble
    8Potion of Animal friendship (DC 13, lasts 1 hour)
    9Giant ant inside
    10Toe size of human fist
    11Water Breathing & Salt water
    12Cooking oil
    13?
    14Light blue, cold touch
    15?
    16Cyan square bubbles
    17Lighting resistance & Electric, lighting sparks
    18Water, bubbles formed as skulls
    19?
    20Potion of Healing (Greater) [4d4 + 4]