Items

    Conspirators Coat

    Wondrous item, rare (requires attunement)

    This magic longcoat is adorned with raven feathers and carved jet buttons. While wearing this coat, you have advantage on Charisma (Deception) checks. In addition, the coat has 5 charges and regains 1d4 + 1 expended charges daily at dusk. While wearing the coat, you can use a bonus action to expend 1 of its charges to disappear, releasing up to three ravens from your location under your control that scatter into the air. Each raven has AC 12, 1 hit point, and can fly up to 40 feet as part of this bonus action without provoking opportunity attacks. At the start of your next turn, the ravens vanish, and you reappear in the space of one of the ravens (your choice).

    If all the ravens are reduced to 0 hit points, you reappear early in the same space as the last one that died. When you do, any excess damage dealt to the raven carries over to your normal form.

    Flumfpot

    Wounderes Item, Rare?

    An empty flumfpot will be filled with a random (1d20) potion at dawn. The potion can be extracted and storied in a container like a vial, if that's done, a maximum of ten potions can be stored. If you try to extract the 11th potion, the 1st till vanish in thin air.

    As an action, you can fill it with any potion.

    Mastery and Movement: After touching a creature’s lips that creature becomes its master. It hovers just over its master’s shoulder. It has a flying speed of 30 feet and a swimming speed of 60 feet. If it is within 5 feet of its master when its master teleports, it teleports with them, even teleporting between planes. A flumfpot that is restrained for whatever reason will fly towards its master via the most direct route when released.

    Send Aid: As a bonus action you can send the flumfpot to help a creature you can see. The flumfpot shares your initiative count, but it takes its turn immediately after yours. It moves up to its speed towards the designated target. If it ends in the target’s space and the target is willing or unconscious, it administers the potion to the target.

    • In Flumfpot: 14
    • Flasks: 2, 10, 13, 16, 16, 8, 8, 16, 17, 15

    Lookup table 

    NrType or Description
    1-5Healing Potion [2d4+2]
    6Layered (brown, silver, gray)
    7Filter of Love & Pink heart bubble
    8Potion of Animal friendship (DC 13, lasts 1 hour)
    9Giant ant inside
    10Toe size of human fist
    11Water Breathing & Salt water
    12Cooking oil
    13?
    14Light blue, cold touch
    15?
    16Cyan square bubbles
    17Lighting resistance & Electric, lighting sparks
    18Water, bubbles formed as skulls
    19?
    20Potion of Healing (Greater) [4d4 + 4]

    Order of Penance Signet

    Amulet, uncommon (requires attunement

    • A signet has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the spell command (save DC 13)
    • Once per Short Rest you can touch the amulet, expend one mana of any color, and add 1 black and 1 white mana to your mana pool.
    • Whenever you take 10 or more damage from a single source, you can use your reaction to add 1 black and 1 white mana to your mana pool, and when you next deal damage, deal an additional 1d6 necrotic.

    Talas Pistol

    Uncommon Martial Ranged (Firearm)

    • 1d10 + Dex bonus (piercing)
    • Ammunition (range 30/90)
    • Loading, you can load and fire once per turn. This action can't be combined with multiple attacks.
    • 9 bullets left